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Bibble's World

Project type

Programming

Date

March 2025

Bibble's World Download

Bibble's World is a 2D side-scrolling platformer built in Unity as my first solo project, where players collect coins, avoid obstacles, dodge traps, and unlock alternate player skins through an in-game shop. The game features smooth character movement, dynamic skin swapping via prefab instantiation, and a persistent currency system that tracks progress across levels.

Developed using C#, I built core systems including the coin bank, skin unlock/shop logic, level completion gates, and dynamic player spawning. I also integrated Unity's Cinemachine to follow the active player skin in real time, created responsive UI elements (pause menu, coin counter, level completion, etc), and handled all debugging, prefab management, and save/load logic using PlayerPrefs.

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