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Frogger Remake
Project Type
Programming
Date
December 2024
As part of my game development class, I recreated the arcade classic Frogger using C++ within a custom SDL framework built by my class. This project challenged me to develop core gameplay mechanics, including player movement, traffic patterns, collision detection, and scoring systems.
Working within a custom framework provided valuable experience in low-level game programming, refining my understanding of graphics rendering, input handling, and optimization. This remake was a key milestone in my development journey, reinforcing my ability to translate classic gameplay into modern code while deepening my technical skills in C++ and SDL.